The Arkadium Game Design Workshop Series:
Systems of Play
Led by: Naomi Clark & Eric Zimmerman
Sponsored by: Arkadium
Hosted by: NYU Game Center & SVA Interaction Design MFA
Overview
At the heart of every successful game is strong game design - the systems and interactivity
that create meaningful experiences for players. Systems of Play is a workshop
series brought to you by Arkadium that combines informative lectures with hands-on
design exercises to explore the unique challenges of game design.
Intended for working game developers, media professionals, design academics, and
students, the workshop will cover the theory and practice of game design. The focus
will be on concepts and methods for digital platforms that are most relevant to
the NYC game design community, such as casual games, multiplayer online games, and
games for social networks.
Systems of Play will be led by Naomi Clark and Eric Zimmerman, two game industry
veterans.
Naomi Clark has been making games for more than a decade, including
lead design positions at LEGO.com and Gamelab, and has taught courses in multiplayer
game design at Parsons School of Design.
Eric Zimmerman, co-founder of Gamelab
and co-author of Rules of Play, has taught game courses at MIT, NYU, SVA, and Parsons.
Sessions
The workshop series will include five two-hour sessions. The majority of each session
consists of actually modifying or creating non-digital games. Lecture and discussion
content will cover related game design concepts, as well as practical information
about relevant games and platforms. Come join us to network and collaborate with
other game designers.
The below session information is subject to change. Check back often for updates
on when registration is open for each session. Early registration for a session will not be honored.
Tuesday, March 23 - Session 4: Game Design for Social Networks
Topics: designing social network games, indirect social play, viral marketing
Location: NYU (6:30-8:30pm) - REGISTRATION OPEN
Wednesday, April 7 - Session 5: The Game Industry and Development Process
Topics: pitching a game idea, working with partners, game development and testing
Location: NYU (6:30-8:30pm) - NOT OPEN YET
HOW TO REGISTER:
Workshop sessions will be held at NYU or SVA in Manhattan and are free to the public.
However, advance registration for each session is required due to limited space.
Registration for each session will open up two weeks prior to each event date. Early
registration for a session will not be honored.
Name:
Email:
Date of the session you are registering for:
School/Company affiliation (if applicable):
Specific location details will be provided upon registration confirmation. Only
those people who receive a confirmation email will be registered for that session.